TechQuest: Race to the Moon

Smithsonian National Air & Space Museum
Origin Story Creative

Doug Baldwin, Smithsonian NASM
Shannon Baldioli, Smithsonian NASM
Matt Nagy, Origin Story Creative
Matt Zapille, Origin Story Creative
Nic DiPalma, SpacetimeLabs
David Boyd, SpacetimeLabs

The Smithsonian STEM project, TechQuest, launched another experience in its 5-year program at the Air & Space Museum with a new iPad game app, designed and developed by SpacetimeLabs and Origin Story. It's available to visitors participating in the "Race to the Moon" experience.

Integral to telling the story of the space race of the 1960's, the story of the science and the people that made it all possible give students an appreciation for STEM education. Our goal was to create a guided, interactive experience that would inspire students and families to keep learning more about the wonders of science and technology.




Smithsonian TechQuest: Race to the Moon is a FREE alternate reality game at the Steven F. Udvar-Hazy Center offered every Saturday and the second Friday of each month. Set in the thrilling era of early spaceflight, the game explores the exciting race to space by the first American astronauts.

It is 1969 and national pride and prestige are on the line. The United States is in a tight race with the Soviet Union to see who can be the first to land humans on the Moon and return them safely to Earth. NASA needs engineers and scientists with real problem-solving skills.

Your Mission: Develop a rocket to launch into space, travel over 200,000 miles to the Moon, and land safely.



The game begins with a short orientation from one of our specially trained Explainers including a video setting the stage for your grand adventure. You will learn about the events that shaped early spaceflight history and led to the challenge of a landing a human on the Moon.


It was my company’s first foray into iOS development, so I presented the challenge to Nic and his team at SpaceTime Labs. He was enthusiastic and couldn’t have made the process go any smoother. He’s quick to offer valuable solutions, creatively solves problems, and the iOS development team is absolutely first rate.
— Matt Nagy, Creative Director, Origin Story Creative